Does this lead to an un-killable Witch doctor? I don’t see the cheating death element here as much as with Lethal Decoy, However it does make death no longer a one and done situation. Yes, you can run away but 10% isn’t quite 70%.In spirit walk you become unseen and invulnerable to enemies which may allow for time to escape. The catch is of course a 90 second cool down, and you only have 10% of your life. Spirit Vessel is the Witch Doctor’s passive skill that upon receiving fatal Damage you shift to the spirit realm and gain 10% of your max life back. This was pointed out last week by LoneDQ and one I didn’t consider writing about at first. What effect will they have on our community and play style? Spirit Vessel What then of skills that can assuage these fears and change our understanding of Hardcore as we know it? The skills in question are the Monk’s lethal Decoy( runed with alabaster of course) and the Witch Doctors Spirit Vessel. Every action can lead to your death, so you plan accordingly and avoid it at all costs. In the simplest terms Hardcore is one life and one death. Should we be able to cheat death in the mode that is meant to enforce it? Or should we flock to these skills to stave off frustration? In hardcore we get one life to live( clever huh?), and while some have argued for a lighter restrictions( Hardcore to softcore conversion), we are seeing perhaps our assumption of our life span is wrong in some of Diablo 3’s skills.
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